**Patch 0.3.0**
This patch is the one that will be live during our second playtest
This patch is the one that will be live during our second playtest
If you have not read everything since the last playtest then the following is everything added since our latest playtest!
Latency updates!
We improved our latency replication on almost everything.
This means the responsiveness of the player will practically always be the same.
However, when you have higher latency in games for example the damage hit on enemies will still have a delay. (as in all games)
- Set the good latency replication for Run Device functions
- Set the good latency replication for Toll + switch firing mode
- Set the good latency replication for Climb
- Set the good latency replication for Slide
- Set the good latency replication for Take cover
- Set the good latency replication for Mouse Input / ros get off cover when 90+switch shoulder cam
- Set the good latency replication for Gun down
- Set the good latency replication for Bane
- Set the good latency replication for Shelter
- Set the good latency replication for Spark
- Set the good latency replication for Fury
- Set the good latency replication for Nade throwing
- Set the good latency replication for Firing
- Fixed climb latency issues + hand IK for climb
Voice chat
We now have voice chat in the game (not fully tested)
- Add voice chat key binding
- Left alt for talk
- X for showing the players list, joining the team, get the settings
Map updates!
We improved our maps quite a bit.
Minimaps are also working better.
- Fixed some lighting on hld_water
- Improved cq_dam fakewater refraction
- Added physmats to hld_water
- Added a bunch of physmats to office
- Added a bunch of physmats to cq_cliffside
- Added a bunch of physmats to cq_persia, and
- Added a bunch of physmats to excavation
- Fixed some more physmats on cq_abbey
- Fix some bugs on cq_cliffside and ons_mine
- Fixed some physmats on mainmenu
- Rebuilded mainmenu lighting
- Rebuild tdm_office lighting
- Tone down grass, metal, tile bullet effects
- Tone down metal sparks
- Fixed minimap renderer display
- Some optimization for cq_excavation minimap
- Updated cq_persia minimap
- Added kill volume component to maps in deadspace
Device updates!
A lot of changes have been made to the devices to give them a better balance.
We expect no real unfair behavior during this playtest.
- Shelter hp fix
- Fixed some problems with Shelter
- Fury hit/montage fix/adjustment
- Changed Noise texture for the Fury effect
- Reverted the Fury control back to few patches ago(2.0). Makes it easier to control
- Added Punisher
- Removed Drone
Punisher works mostly the same as the drone. We felt the drone itself was hard to get working properly. We opted for a variant where we now have a machine gun on our shoulder when the ability is activated. - Fixed some device charging issues
Weapons and shooting updates!
- Added new bullet impact and decals
- Bullet impact decals are now visible from farther away
- Adjusted bullet impact FX
- Some attachment adjustments
- Some weapon accuracy adjustments
- Fixed some bugs to spread of weapons
- Further refined spread response curves
- Adjusted min spread for SMGs
- Changed spread to cone instead of square
- Some balancing for accuracy/spread
- More accurate crosshairs
- Improved crosshair visual
- Added shotguns crosshair
- Added aim crosshair and ui option
- Crosshair hides when you can’t shoot
- Grenade Indicator – Multiple indicators now appear if the player is inside the radius of multiple grenades.
- Grenade Indicator – The grenade position now updates after being thrown, so the indicator doesn’t only point towards the inital position of the grenade anymore
- Grenade Indicator – Fixed bug related to the rotation of the grenade indicator widget, it now rotates properly towards the direction of the grenade
- Adjusted nade indicator
- Fixed bug where grenade would sometimes deal damage to only 1 character standing in its radius
- Fixed input buffering for single-fire
- Set floating dmg to apply dmg
- Reload cancel adjustment.
- Fixed fire into wall at end of cover (lmb pressed only)
- Fixed sg holes + adjusted aim cam in cover
- Fixed for aim transp. in cover + adjust. ready + reload ui
- Added transparency to head mesh when aiming
- Maybe solve double fire bug
- Fixed using ads in cover
- Fixed shotgun sound bug where there was no sound when you put a silencer on the gun
- Fixed bug where grenade would clip underneath the floor, causing it to not deal damage to anyone
- Aim down fixes
- Aim up fixes
- Fixed Sniper reload bug
- Fixed Rapid-fire bug issue
- Sniper bolt adjustment
- Adjusted sniper sway in and out of cover
- Adjusted lean around corner
- Adjusted firing animation
- Adjusted aiming in cover
- Enabled aim + shoot in prone
- Set snipers sway when walk, aim and shoot
- Fixed roll and ADS problems
- Adjusted sniper’s recoil
- adjusted weapon scopes location for rpk,type95,vhs
Movement and other updates!
- Disabled xmas stuff
- Run to fall+prone fixed
- Some small bug fixes
- Fix keybindings reset on new game
- Fixed double attach sound in mainmenu
- Fix for aim transp. in cover + adjust. ready + reload ui
- Projectile size + cover in fix
- Enabled animations to lean around corners when in cover
- set look around the corner with A+D
- Set some extra information for cover title to show changes in stats
- Fixed cam issues when take off cover
- Fixed some bugs that where hindering shooting
- set to be able to chat/check the scoreboard during dead
- Fixed an issue with the camera
- Possible fix for capture UI not showing up
- Fixed problems with damage UI not always showing up
- Fixed multriple issues with sounds not correctly playing
- Fixed the impact effect
- Fixed some damage UI problem
- Fixed some UI problems
- Fixed some problems with the X icon
- Added play scan ready sound effect
- Fixed some cursor issues
- Fixed some cam issues
- Scan detect icon + text
- Chat is now visible while being dead
- Scoreboard is now visible while being dead
- Some small bug fixes
- Changed some bugged animations to new ones
- Disabled take cover filter and set to aim precisly where the crosshair is
- Fixed issue where cam stayed up
- Adjusted some things to help with lagg problems
- Added device selection in main menu v2
- Added Voice chat v1
- Fixed issues with sway+run, crouch, prone combo
- Fix for keybinding not registering on 2nd game
- Set playtest ID
- Fixed cover rotation bugs
- Adjusted device selection ui